Direct VRM Rendering on Vision Pro
Rendering VRM avatars directly on Apple Vision Pro to evaluate native material fidelity against USDZ-based workflows.
Independent maker
Nagoya, Japan
Available for collaboration
Portfolio / R&D Archive
A collection of selected works, technical experiments, and things built for the joy of finding out.
Index — 2026
Rendering VRM avatars directly on Apple Vision Pro to evaluate native material fidelity against USDZ-based workflows.
A lightweight workflow that turns conversations with Ani into actionable Codex tasks through Telegram.
Adding direct LCC2 support to a native Mac and Vision Pro 3DGS viewer for faster loading without gaming-class hardware.
A hand-tracking prototype where pinching a 3D Gaussian Splat stretches the selected region before it springs back into place.
Testing visionOS 27 Siri inside a Portal Cam-captured 3DGS room to interpret an exhibition poster within its spatial context.