Behind the Scenes of Ani
Met @gonchar and heard behind-the-scenes stories about Ani’s early development, connecting in person around Ani and Animates.
Independent maker
Nagoya, Japan
Available for collaboration
Portfolio / R&D Archive
A collection of selected works, technical experiments, and things built for the joy of finding out.
Index — 2026
Met @gonchar and heard behind-the-scenes stories about Ani’s early development, connecting in person around Ani and Animates.
Released a limited TestFlight for experimenting with interactive 3D Gaussian Splats on Vision Pro, including custom PLY loading and effects like Flow, Scatter, and Cloak.
Rendering VRM avatars directly on Apple Vision Pro to evaluate native material fidelity against USDZ-based workflows.
A lightweight workflow that turns conversations with Ani into actionable Codex tasks through Telegram.
Adding direct LCC2 support to a native Mac and Vision Pro 3DGS viewer for faster loading without gaming-class hardware.
A hand-tracking prototype where pinching a 3D Gaussian Splat stretches the selected region before it springs back into place.
Organized XGRIDS Meetup Nagoya 2026, bringing together creators, engineers, and companies around XGRIDS and 3D Gaussian Splatting for demos, talks, and knowledge exchange.
Testing visionOS 27 Siri inside a Portal Cam-captured 3DGS room to interpret an exhibition poster within its spatial context.
Gave a lightning talk on July 3, 2026, sharing ways to use 3D Gaussian Splatting data captured with XGRIDS on Apple Vision Pro for spatial computing.
Developing a native visionOS and macOS viewer designed to render high-density 3D Gaussian Splatting data smoothly, including PortalCam captures with millions of splats.
Connected a custom Vision Pro app to a physical Stack-chan avatar through a Mac, exploring remote physical messaging for reception, exhibitions, and AI task notifications.
Built and open-sourced an experimental spatial UI agent for controlling Codex and Claude Code running on a remote Mac directly from Apple Vision Pro.
Successfully generated a 4D Gaussian Splatting scene from footage captured with three iPhones and trained locally on an RTX 5080 GPU.
Created a spatial computing fire extinguisher training demo for a corporate disaster-prevention event, combining animated 3D content with spatial video on Apple Vision Pro.
Shared an original Apple Vision Pro app using Logitech Muse with VR artist Aimi Sekiguchi, followed by a conversation about her work and activities overseas.
Developed an Apple Vision Pro application with Sugiyama Design Office for interacting with CIM models through spatial controls for position, rotation, scale, transparency, animation, and spatial video.
Developed a Vision Pro application for presenting architectural and interior spaces at real scale, originally created for internal design proposals and later expanded into a client-facing service.
Experimented with continuous mesh drawing in 3D space using Logitech Muse, exploring pen-based spatial interaction beyond conventional hand tracking.
Performed a live DJ set using djay on Apple Vision Pro, experimenting with spatial interfaces as both a performance tool and a new form of audience interaction.
Built a Vision Pro furniture visualization prototype that lets users place, scale, and rotate 3D furniture directly inside their real environment.
Built an experimental spatial shopping experience for Vision Pro, allowing users to inspect high-quality scanned 3D products and continue purchasing through the web.
Designed and taught a three-part fashion × AR workshop where students created interactive graphics triggered from T-shirt designs using browser-based WebAR.